r/gamedesign

42 items · Game Design Craft & Theory · site ↗

Is making a game design wiki still a good idea in 2026? r/gamedesign 10h
What do you think about collage art in investigation games? r/gamedesign 17h
A place to discuss hero ability ideas? r/gamedesign 17h
Relying solely on the player's morale for ramifications? r/gamedesign 20h
You discover your hostel is feedings on its customers r/gamedesign yest
Does this Save vs Sacrifice mechanic create meaningful choices or just a morality meter? r/gamedesign yest
Choose Ur Own Adventure mechanics for Horror r/gamedesign yest
Game idea. r/gamedesign yest
How we designed my favorite card in Hearthstone r/gamedesign yest
Thoughts on using just a simple dot as the mouse cursor in horror games r/gamedesign yest
What video games have been the most successful at integrating multiple types of gameplay? r/gamedesign yest
Dissecting the Boss Rush Genre? r/gamedesign Jun 3
Help! Is it worth creating a 2 player or Solo variation of my game? r/gamedesign Jun 2
Is it a good idea to reward a player for a difficult trial with lore items? r/gamedesign Jun 2
Roguelite Gamemode where you hurt yourself for Meta-currency r/gamedesign Jun 2
How the relationship between battles and the overworld has changed over time in Pokemon r/gamedesign Jun 2
How do you turn random roulette gambling into a skill-based 1v1 mind game? (Struggling with a prototype) r/gamedesign Jun 2
Could a game about being a therapist work? r/gamedesign Jun 2
Using the "Draw-Forward" Formula r/gamedesign Jun 2
How can i design mechanics that make players more inclined to interact with eachother in a text based asymetrical strategy game? r/gamedesign Jun 1
Weapon System in a Zombie Game r/gamedesign Jun 1
Games that people use as creative tools? Is this “repurposing” cool and a common thing? r/gamedesign Jun 1
Would play and/or Buy Short Games. r/gamedesign Jun 1
What game mechanics do you find the most fun and why? r/gamedesign Jun 1
Does my game start too survival-crafty for a 4x game? r/gamedesign Jun 1
Metroidvania: progressive difficulty of enemies r/gamedesign Jun 1
Tabletop to Mobile Multiplayer adaptations r/gamedesign Jun 1
Thoughts on unlockable content in a roguelike deckbuilder ? r/gamedesign May 31
I want the player to SEE this menu, but it doesn't WORK. How can I make it more obvious? r/gamedesign May 31
what makes a 3d sci-fi spaceship RPG "click"? r/gamedesign May 31
Why 3 Options? Numerology in games. r/gamedesign May 31
Good Game Design - Mina The Hollower (ft. Yacht Club Games) r/gamedesign May 30
How do you make melee fighters viable in a setting where everyone has guns? r/gamedesign May 30
Weekly Show & Tell - May 30, 2026 r/gamedesign May 30
How much of horror comes from level design, and how much comes from lighting? r/gamedesign May 30
Best Secondary? r/gamedesign May 30
How to measure and balance user experience / gameplay? r/gamedesign May 30
Do you need a tutorial for a basic fps narrative game? r/gamedesign May 30
Teaching players a complex system without explicit tutorials r/gamedesign May 30
Has a gridless suitcase style inventory ever been developed before? r/gamedesign May 29
Advice for drawing game r/gamedesign May 29
What is /r/GameDesign for? (This is NOT a general Game Development subreddit. PLEASE READ BEFORE POSTING.) r/gamedesign May 2020

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