Is making a game design wiki still a good idea in 2026?
r/gamedesign
42 items · Game Design Craft & Theory · site ↗
What do you think about collage art in investigation games?
A place to discuss hero ability ideas?
Relying solely on the player's morale for ramifications?
You discover your hostel is feedings on its customers
Does this Save vs Sacrifice mechanic create meaningful choices or just a morality meter?
Choose Ur Own Adventure mechanics for Horror
Game idea.
How we designed my favorite card in Hearthstone
Thoughts on using just a simple dot as the mouse cursor in horror games
What video games have been the most successful at integrating multiple types of gameplay?
Dissecting the Boss Rush Genre?
Help! Is it worth creating a 2 player or Solo variation of my game?
Is it a good idea to reward a player for a difficult trial with lore items?
Roguelite Gamemode where you hurt yourself for Meta-currency
How the relationship between battles and the overworld has changed over time in Pokemon
How do you turn random roulette gambling into a skill-based 1v1 mind game? (Struggling with a prototype)
Could a game about being a therapist work?
Using the "Draw-Forward" Formula
How can i design mechanics that make players more inclined to interact with eachother in a text based asymetrical strategy game?
Weapon System in a Zombie Game
Games that people use as creative tools? Is this “repurposing” cool and a common thing?
Would play and/or Buy Short Games.
What game mechanics do you find the most fun and why?
Does my game start too survival-crafty for a 4x game?
Metroidvania: progressive difficulty of enemies
Tabletop to Mobile Multiplayer adaptations
Thoughts on unlockable content in a roguelike deckbuilder ?
I want the player to SEE this menu, but it doesn't WORK. How can I make it more obvious?
what makes a 3d sci-fi spaceship RPG "click"?
Why 3 Options? Numerology in games.
Good Game Design - Mina The Hollower (ft. Yacht Club Games)
How do you make melee fighters viable in a setting where everyone has guns?
Weekly Show & Tell - May 30, 2026
How much of horror comes from level design, and how much comes from lighting?
Best Secondary?
How to measure and balance user experience / gameplay?
Do you need a tutorial for a basic fps narrative game?
Teaching players a complex system without explicit tutorials
Has a gridless suitcase style inventory ever been developed before?
Advice for drawing game
What is /r/GameDesign for? (This is NOT a general Game Development subreddit. PLEASE READ BEFORE POSTING.)