Game Design Craft & Theory

106 items · default last 14 days

Microsoft and Valve sued, PlayStation's first party downturn, and could a UK social media ban impact games? - Patch Notes #55 Game Developer — Design 2h
Designing Endings and Balancing Player Expectations Clip #2 GDC (Game Developers Conference) — YouTube 17h
Nintendo to debut a Switch 2 model with replaceable batteries in the EU Game Developer — Design 18h
How the Replaced devs fixed display bloat with a stylish gadget Game Developer — Design 22h
Amazon suggests IO Interactive might not return for 007 First Light sequel Game Developer — Design yest
PlayerUnknown Productions is laying off staff and halting development on Go Wayback Game Developer — Design yest
Team17 has laid off members of its marketing and communications department Game Developer — Design yest
Total consumer spending on games topped $60B in the US in 2025 Game Developer — Design yest
Mina the Hollower sells 300,000 copies in three days Game Developer — Design Jun 3
Video Games and Crowdfunding: Best Practices from Successful Campaigns Clip #2 GDC (Game Developers Conference) — YouTube Jun 2
Tekken 8 game director Kohei Ikeda has left Bandai Namco Game Developer — Design Jun 2
PlayStation first-party game sales show a decline since 2020 Game Developer — Design Jun 2
How to direct unconventional games like Control Resonant Game Developer — Design Jun 2
Bungie experiments by adding casual PvP-lite mode to Marathon Game Developer — Design Jun 2
UK social media ban could impact video game platforms Game Developer — Design Jun 1
Atari to acquire Crossy Road developer Hipster Whale Game Developer — Design Jun 1
Fable reboot delayed until February 2027 Game Developer — Design Jun 1
Crafting Clair Obscur: Expedition 33's mournful tale ft. Jennifer Svedeberg-Yen Game Developer — Design May 29
Balatro publisher Playstack is being sold to GameSpot and Fandom parent company Game Developer — Design May 29
007 First Light has topped 1.5 million sales Game Developer — Design May 29
Micro-grants for indies, another hardware price hike, and Valnet sinks to new lows - Patch Notes #54 Game Developer — Design May 29
Remedy Entertainment CEO: Alan Wake and Control should have sold more Game Developer — Design May 28
The Rockstar Game Workers Union breaks cover Game Developer — Design May 28
Shifting from QA Testing to Analyzing Clip #2 GDC (Game Developers Conference) — YouTube May 28
Star Trek: Voyager - Across the Unknown reinvents TV storytelling for survival strategy - Narrative Notebook #3 Game Developer — Design May 28
Global Game Jam launches micro-grant program to support indies and emerging talent Game Developer — Design May 28
Valve raises Steam Deck OLED prices by over $200 Game Developer — Design May 28
Report: Payment for some TheGamer staff now tied to per-article sessions Game Developer — Design May 27
The Witcher 3: Wild Hunt is getting a new expansion 12 years after launch Game Developer — Design May 27
PS5 exclusive Destruction AllStars shut down after five years Game Developer — Design May 27
Report: Latest Nintendo Switch 2 production estimates contrast hardware forecast Game Developer — Design May 26
Evolving Worlds from the Crumbling Chaos Clip #2 GDC (Game Developers Conference) — YouTube May 26
How Brazil's government boosts the local game industry Game Developer — Design May 26
Microsoft to pay $250M to settle lawsuit filed by aggrieved Activision Blizzard shareholders Game Developer — Design May 26
Bear Hugs and Dev Tears: Building Stories for 'Cozy Grove: Camp Spirit' Clip #1 GDC (Game Developers Conference) — YouTube May 21
Where Asia’s $103 Billion Game Market Is Actually Growing Deconstructor of Fun Jun 1
Making of a Brawler: Character Creation for 'Brawl Stars' Clip #2 GDC (Game Developers Conference) — YouTube May 19
'A Cup of Liber-Tea': Scoring Satire with Sincerity in 'Helldivers 2' Clip #2 GDC (Game Developers Conference) — YouTube May 14
Nobody Told You This About Consulting Deconstructor of Fun May 25
Is making a game design wiki still a good idea in 2026? r/gamedesign 10h
What do you think about collage art in investigation games? r/gamedesign 17h
A place to discuss hero ability ideas? r/gamedesign 17h
Relying solely on the player's morale for ramifications? r/gamedesign 20h
You discover your hostel is feedings on its customers r/gamedesign yest
Does this Save vs Sacrifice mechanic create meaningful choices or just a morality meter? r/gamedesign yest
Choose Ur Own Adventure mechanics for Horror r/gamedesign yest
Game idea. r/gamedesign yest
How we designed my favorite card in Hearthstone r/gamedesign yest
Thoughts on using just a simple dot as the mouse cursor in horror games r/gamedesign yest
What video games have been the most successful at integrating multiple types of gameplay? r/gamedesign yest
Dissecting the Boss Rush Genre? r/gamedesign Jun 3
Help! Is it worth creating a 2 player or Solo variation of my game? r/gamedesign Jun 2
Is it a good idea to reward a player for a difficult trial with lore items? r/gamedesign Jun 2
Roguelite Gamemode where you hurt yourself for Meta-currency r/gamedesign Jun 2
Building Big Impact, One Brick at a Time: Marginal Gains in 'LEGO Horizon Adventures' #1 GDC (Game Developers Conference) — YouTube May 7
How the relationship between battles and the overworld has changed over time in Pokemon r/gamedesign Jun 2
All Systems Brough - VESPER.5 The Secret Lives of Games (formerly Eggplant) Jun 2
How do you turn random roulette gambling into a skill-based 1v1 mind game? (Struggling with a prototype) r/gamedesign Jun 2
Golden Mechanics: Airbuds Deconstructor of Fun May 18
Could a game about being a therapist work? r/gamedesign Jun 2
Using the "Draw-Forward" Formula r/gamedesign Jun 2
How can i design mechanics that make players more inclined to interact with eachother in a text based asymetrical strategy game? r/gamedesign Jun 1
Weapon System in a Zombie Game r/gamedesign Jun 1
Games that people use as creative tools? Is this “repurposing” cool and a common thing? r/gamedesign Jun 1
Would play and/or Buy Short Games. r/gamedesign Jun 1
What game mechanics do you find the most fun and why? r/gamedesign Jun 1
Does my game start too survival-crafty for a 4x game? r/gamedesign Jun 1
Metroidvania: progressive difficulty of enemies r/gamedesign Jun 1
Tabletop to Mobile Multiplayer adaptations r/gamedesign Jun 1
Babygirls, Daddies, and Himbos: Updating Archetypes for Compelling Characters #2 GDC (Game Developers Conference) — YouTube May 5
Thoughts on unlockable content in a roguelike deckbuilder ? r/gamedesign May 31
I want the player to SEE this menu, but it doesn't WORK. How can I make it more obvious? r/gamedesign May 31
what makes a 3d sci-fi spaceship RPG "click"? r/gamedesign May 31
Why 3 Options? Numerology in games. r/gamedesign May 31
Good Game Design - Mina The Hollower (ft. Yacht Club Games) r/gamedesign May 30
How do you make melee fighters viable in a setting where everyone has guns? r/gamedesign May 30
Weekly Show & Tell - May 30, 2026 r/gamedesign May 30
How much of horror comes from level design, and how much comes from lighting? r/gamedesign May 30
Best Secondary? r/gamedesign May 30
How to measure and balance user experience / gameplay? r/gamedesign May 30
Designer Notes 94: Charles Cecil – Part 2 Designer Notes — Soren Johnson's Game Design Journal May 4
Do you need a tutorial for a basic fps narrative game? r/gamedesign May 30
Teaching players a complex system without explicit tutorials r/gamedesign May 30
Has a gridless suitcase style inventory ever been developed before? r/gamedesign May 29
Advice for drawing game r/gamedesign May 29
TSLOG TV Plays De Mol (2026 season) - Episode 9 The Secret Lives of Games (formerly Eggplant) May 29
All Systems Brough - A Chat with Michael The Secret Lives of Games (formerly Eggplant) May 28
Reimagining High Fantasy: The Score to 'Eternal Strands' GDC (Game Developers Conference) — YouTube May 1
What I Learned About Building Companies From the People Who Funded Mine Deconstructor of Fun May 11
Embracing Neurodiversity and Leadership in the Game Industry GDC (Game Developers Conference) — YouTube Apr 28
TSLOG TV Plays De Mol (2026 season) - Episode 8 The Secret Lives of Games (formerly Eggplant) May 22
Why Apps Are Beating Games for Investments Deconstructor of Fun May 4
'Avowed' Branching Narratives: Shifting from QA Testing to Analyzing Clip - #GDCrewind #GDC2025 GDC (Game Developers Conference) — YouTube Apr 21
Designer Notes #93: Charles Cecil – Part 1 Designer Notes — Soren Johnson's Game Design Journal Apr 20
TSLOG TV Plays De Mol (2026 season) - Episode 7 The Secret Lives of Games (formerly Eggplant) May 15
Crowdfunding Best Practices - #GDCRewind #GDC2025 GDC (Game Developers Conference) — YouTube Apr 17
Supercell's Puzzling Gamble, Scopely’s War on Clones, and the Royal Kingdom Problem Deconstructor of Fun Apr 28
TSLOG TV Plays De Mol (2026 season) - Episode 6 The Secret Lives of Games (formerly Eggplant) May 9
Gaming Lost Another VC. Don't Be Surprised Deconstructor of Fun Apr 21
All Systems Brough - Corrypt The Secret Lives of Games (formerly Eggplant) May 3
TSLOG TV Plays De Mol (2026 season) - Episode 5 The Secret Lives of Games (formerly Eggplant) Apr 30
Newzoo's Inflection Point Report: Three Things Worth Arguing About Deconstructor of Fun Apr 13
TSLOG TV Plays De Mol (2026 season) - Episode 4 The Secret Lives of Games (formerly Eggplant) Apr 24
TSLOG TV Plays De Mol (2026 season) - Episode 3 The Secret Lives of Games (formerly Eggplant) Apr 18
TSLOG TV Plays De Mol (2026 season) - Episode 2 The Secret Lives of Games (formerly Eggplant) Apr 10
156: Filling Buckets with Tonda Ros (Blue Prince) The Secret Lives of Games (formerly Eggplant) Apr 10

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