Episode 14: Anna Megill
Anna Megill, narrative designer on Control and Guild Wars 2, discusses strategies for coherent storytelling across game development teams, including how to align diverse creatives around story vision and expand narrative boundaries.
Directly applicable to Daedalus's multi-agent design workflow—understanding how to maintain narrative coherence when specialized AI agents (design, art, audio, narrative, engineering) contribute to a shared design-intent graph mirrors the human team coordination Megill addresses.