Post-mortem on the audio design for MOUSE: P.I. For Hire, a hand-drawn noir detective game, covering custom recordings, UI sound design, music degradation techniques, and technical challenges in implementing adaptive audio within Unity.
Demonstrates workflows for integrating hand-crafted, character-driven audio with 2D animation pipelines and adaptive systems—relevant to how Daedalus's audio agent might generate or direct audio that matches artistic intent in stylized indie games.